GearedGeek
Active member
I have got Split screen somewhat working. The guide is only showing how to set up the cameras but not the default UI that comes with the asset. What's the best way to go about settings up the UI for split screen?
I noticed with using the FPS Mesh asset and starting the scene the arms and head and not showing up. But when that player dies and respawns the arms/head is showing up. Is there something with UCC or the FPS Mesh asset?
Also I have noticed 2 warnings with the split screen,
and
I noticed with using the FPS Mesh asset and starting the scene the arms and head and not showing up. But when that player dies and respawns the arms/head is showing up. Is there something with UCC or the FPS Mesh asset?
Also I have noticed 2 warnings with the split screen,
Code:
Cameras array resized. For best performance increase the size of the Start Camera Count variable within the Kinematic Object Manager to a value of at least 2.
UnityEngine.Debug:LogWarning(Object)
Opsive.UltimateCharacterController.Game.KinematicObjectManager:RegisterCameraInternal(CameraController) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:542)
Opsive.UltimateCharacterController.Game.KinematicObjectManager:RegisterCamera(CameraController) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:530)
Opsive.UltimateCharacterController.Camera.CameraController:OnEnable() (at Assets/Opsive/UltimateCharacterController/Scripts/Camera/CameraController.cs:381)
Code:
Characters array resized. For best performance increase the size of the Start Character Count variable within the Kinematic Object Manager to a value of at least 2.
UnityEngine.Debug:LogWarning(Object)
Opsive.UltimateCharacterController.Game.KinematicObjectManager:RegisterCharacterInternal(UltimateCharacterLocomotion) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:514)
Opsive.UltimateCharacterController.Game.KinematicObjectManager:RegisterCharacter(UltimateCharacterLocomotion) (at Assets/Opsive/UltimateCharacterController/Scripts/Game/KinematicObjectManager.cs:502)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:OnEnable() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:628)