Lockes_TheThief
New member
Heyo! I am currently working on a 2 player split screen co-op game that I hope to one day release on a Nintendo System. I've decided to bite the bullet and realize I'm not too good with coding, especially one of this level (a 3D game) so I've downloaded the Ultimate Character Creator and Behavior Designer. I've been looking at the tutorials trying to get things going. So far, I am able to create an enemy that patrols three points, but when he sees one of the player characters, he seeks them out, with priority over the melee type of player. But, that's about it.
I'm trying to upgrade this now with two new levels of complexity.
First, how do I go about resetting back to patrol if the player characters are out of sight or unconscious?
Second, how do I get him to stop seeking them when in range and instead do a melee attack?
I think using the Selector should get this system to loop, but I'm not completely sure, sometimes I get lost from the video tutorials.
I was getting an error about StateSystem (or something?) when trying to integrate BD with UCC, so I can't actually access the demo.
That's what I got going on so far. So, help me, please! All help is appreciated.
I'm trying to upgrade this now with two new levels of complexity.
First, how do I go about resetting back to patrol if the player characters are out of sight or unconscious?
Second, how do I get him to stop seeking them when in range and instead do a melee attack?
I think using the Selector should get this system to loop, but I'm not completely sure, sometimes I get lost from the video tutorials.
I was getting an error about StateSystem (or something?) when trying to integrate BD with UCC, so I can't actually access the demo.
That's what I got going on so far. So, help me, please! All help is appreciated.