EVG
Member
I updated the Behavior Designer to version 1.7.7, updated the Movement Pack to version 1.6.1, updated the A* Pathfinding Project integration, also updated the Detection Mode, and now Seek is not working properly. That is, when it should end and go on the attack, this does not happen. The video shows that the enemy attacks only when I myself come close to him. Everything was fine in the previous version.
Unity 2022.3.3f1
Using integration with A* Pathfinding Project
Unity 2022.3.3f1
Using integration with A* Pathfinding Project