Hey @Justin , I'm having trouble setting up a secondary grenade on the left hand. Having added a breakpoint to the CanStartAbility function within 'Use', it appears that 'item' is being returned as null which is causing the function to return false. (m_SlotID is being passed as 1)
However, when I run this on the working FirstPersonDemo scene, item is returning the 'Item' data. Where am I going wrong?
Thanks for any help
Just to add, I'm pretty confident this is set up as it should be in the inspector and I've ran through the equip troubleshooting. For whatever reason, the grenade isn't being assigned to slot 1..
However, when I run this on the working FirstPersonDemo scene, item is returning the 'Item' data. Where am I going wrong?
Thanks for any help
Just to add, I'm pretty confident this is set up as it should be in the inspector and I've ran through the equip troubleshooting. For whatever reason, the grenade isn't being assigned to slot 1..
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