I've followed the Runtime Weapon creation video twice now and I'm not sure what's up but when I pick up the item it is added in my right hand slot but it is disabled/inactive.
I suspect the animator is the problem. Where in the documentation can I learn how the animator talks with the items/weapons ? It seems to me that somewhere the animator sends an event/message to the weapon to make it appear but I don't know where in the documentation that shows up or an example of that.
As you are looking through the inspector fields on the Ultimate Character Controller objects you’ll see a field which looks similar to this field within . . .
The Ultimate Character Controller uses Unity’s Animator Controller to control all of its animations. The Animator Controller makes it extremely easy to replace the built-in . . .