Runtime Weapon pickup

epicever

Member
I've followed the Runtime Weapon creation video twice now and I'm not sure what's up but when I pick up the item it is added in my right hand slot but it is disabled/inactive.
 
I suspect the animator is the problem. Where in the documentation can I learn how the animator talks with the items/weapons ? It seems to me that somewhere the animator sends an event/message to the weapon to make it appear but I don't know where in the documentation that shows up or an example of that.
 
Are you using your own item? If so it sounds like you are missing the equip event. This page talks about events:


The equip event is called OnAnimatorItemEquip.
 
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