DeanMarquette
New member
Hi, I think there is a bug with the Playmaker action Resume Behavior Tree. I could not get it to work and It doesn't even ask for the group or anything so I don't know how it is identifying which behavior I would want to resume.
Anyway, Start Behavior Tree action works well for me but the Start Behavior Tree action says Store Success is required but why? I just want to start a Behavior Tree, I have no reason to store it. I'm using this method kind of like how you would use the Resume Behavior Tree action since it doesn't work and now just wondering why a variable is required?
Anyway, Start Behavior Tree action works well for me but the Start Behavior Tree action says Store Success is required but why? I just want to start a Behavior Tree, I have no reason to store it. I'm using this method kind of like how you would use the Resume Behavior Tree action since it doesn't work and now just wondering why a variable is required?