greatstudios
New member
So I got a little work around the animation issue from my last post. I'd still like to see your solution on it however.
In the mean time, I incorporated a small seek branch so the farmer can run away when he sees the cube.
It executed very well with one issue.
Once he seeks the hiding spot, the harvest branch then stops reevaluating. If I remove/disable the Within Distance node's branch, the original RTS tree works and he keeps harvesting and dropping off.
So can I have him resume his work once he flees after evaluating the Within Distance? I tried conditional aborts but that only halfway worked.
In the mean time, I incorporated a small seek branch so the farmer can run away when he sees the cube.
It executed very well with one issue.
Once he seeks the hiding spot, the harvest branch then stops reevaluating. If I remove/disable the Within Distance node's branch, the original RTS tree works and he keeps harvesting and dropping off.
So can I have him resume his work once he flees after evaluating the Within Distance? I tried conditional aborts but that only halfway worked.