I'm having a recurring problem where if a player walks into a corner, wall, sharp object, low overhang ETC, the player gets stuck. No matter how much they move jump rotate the character cant get away from the collider, and then after about 5 seconds the player teleports 10ft downwards.
I've tried increasing the capsule radius, decreasing the step size, increasing the wall bounce scale, I'm not sure what else to try. The terrains are large and procedural so I don't have the option to add custom collision geometry.
Any ideas on how to get around this?
I've tried increasing the capsule radius, decreasing the step size, increasing the wall bounce scale, I'm not sure what else to try. The terrains are large and procedural so I don't have the option to add custom collision geometry.
Any ideas on how to get around this?