TimeStrafer
Member
I set up a simple moving platform with 2 waypoints, set to enable on interact. I'm trying to set up a simple elevator system where the interaction will send the platform to a certain waypoint or at least return the platform to a certain waypoint using a target waypoint. Why does the interaction only enable the moving platform one time? Is this correct? If so, that is not useful for any game scenario whatsoever. Also, the change direction on interact option does absolutely nothing as far as I have tested.
I was hoping to have a simple, useful elevator system working with ucc as is found in most if not all first person shooters, even Doom. What we have is something better suited for the most basic platforming game. This is frustrating because I'm not sure how to integrate a basic elevator system into ucc. I've found that using an animator for moving the platform works with the animator update component, but it also requires the moving platform component as well. This seems to work well enough, but it's the quietest elevator I've ever ridden. How would I add elevator sounds such as starting, moving and stopping?
I was hoping to have a simple, useful elevator system working with ucc as is found in most if not all first person shooters, even Doom. What we have is something better suited for the most basic platforming game. This is frustrating because I'm not sure how to integrate a basic elevator system into ucc. I've found that using an animator for moving the platform works with the animator update component, but it also requires the moving platform component as well. This seems to work well enough, but it's the quietest elevator I've ever ridden. How would I add elevator sounds such as starting, moving and stopping?