Hey!
I worked with the movement pack and behaviour designer in our game for about a year ago, and since worked with other aspects of out game, but now I'm back and want to get some sweet AI going for our 2d top down space sequences.
So my first question, how do I start to setup so that the movement, tactics and formations packs work with forces instead of simple path finding? As we're using physics for many things in our game, i feel that's necessary.
I'm looking into using a PID controller, but haven't implemented anything so far, so I guess the different behaviours still find a point to go to and a rotation, then I would need a script to move the ship using physics instead of a navmesh component.
I just want to know if there is anything ready for this, so I don't reinvent the wheel
Thanks!
I worked with the movement pack and behaviour designer in our game for about a year ago, and since worked with other aspects of out game, but now I'm back and want to get some sweet AI going for our 2d top down space sequences.
So my first question, how do I start to setup so that the movement, tactics and formations packs work with forces instead of simple path finding? As we're using physics for many things in our game, i feel that's necessary.
I'm looking into using a PID controller, but haven't implemented anything so far, so I guess the different behaviours still find a point to go to and a rotation, then I would need a script to move the ship using physics instead of a navmesh component.
I just want to know if there is anything ready for this, so I don't reinvent the wheel
Thanks!