Evgenij Tsvetkov
Member
Hello. I can not find which parameter is responsible for interrupting movement during an attack. We want to swing the sword while moving.
By analogy with shooting on the move.
By analogy with shooting on the move.
You could always set 'Use root motion position" to false under the "Use" item ability on the ultimate character locomotion componentShooting on the move: https://drive.google.com/file/d/1fcabfufwoTzhLL5il2Y6UbyllsEryyBr/view?usp=sharing
Sword attack on the move: https://drive.google.com/file/d/10giMHhT1xPCklFC80u7PVuyDd7CEcsIr/view?usp=sharing
It actually stops, does it depend on the animation? Or is there some other setting.
Alternatively, if you want to have smooth attacking while walking/running animations you could try removing the "Body" (or whatever weapon you are currently using) sub-state machine from the full body layer to the upper body layer on the animator.Shooting on the move: https://drive.google.com/file/d/1fcabfufwoTzhLL5il2Y6UbyllsEryyBr/view?usp=sharing
Sword attack on the move: https://drive.google.com/file/d/10giMHhT1xPCklFC80u7PVuyDd7CEcsIr/view?usp=sharing
It actually stops, does it depend on the animation? Or is there some other setting.