Melee Weapon Troupleshooting link not found

Zaddo

Active member
Just an FYI. Low priority issue you might want to put in the backlog. The URL in this error message is invalid.

Code:
Error: The MeleeWeapon cannot be used again. Another state should be added to the Use Animator Audio State Set. See the first troubleshooting tip for more info: https://opsive.com/support/documentation/ultimate-character-controller/items/actions/usable/melee-weapon/.
UnityEngine.Debug:LogError (object)
Opsive.UltimateCharacterController.Items.Actions.Modules.ComboTriggerModule:CanStartUseItem (Opsive.UltimateCharacterController.Character.Abilities.Items.Use,Opsive.UltimateCharacterController.Items.Actions.UsableAction/UseAbilityState) (at Assets/Opsive/UltimateCharacterController/Scripts/Items/Actions/Modules/TriggerModule.cs:520)
 
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Low priority or not, I just got this error and I need help "adding another state to the Use Animator Audio State Set". I don't know where that is or how to add another state there so an updated URL could help.

not working - https://opsive.com/support/document...controller/items/actions/usable/melee-weapon/

I did find some information here:
https://opsive.com/support/document.../items-inventory/character-item/item-actions/

And here:
https://opsive.com/support/document...ory/character-item/item-actions/usable/melee/

The information in those links doesn't apply to me since I'm using the Ultimate Inventory System, if I understand correctly. I read through the integration section for UIS but I couldn't find anything there either.
 
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Thanks. That text is from version 2. I'll update it.

This error is independent of the Ultimate Inventory System. On the trigger module that you are using make sure you have multiple states added:

1687847194361.png

If you also take a look at the melee video it shows an example of adding these states.
 
Just a quick follow up question related to Animator Audio States. If I use a "Simple" module and not a "Combo" one, do you still need multiple states?
 
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