Hi , Im kinda new to this and would love help . Im trying to make enemy change behavior and run when hit ,
First Thing I was trying was to send event using collision.gameObject.transform.GetComponentInParent<BehaviorTree>().SendEvent ("event");
but that dosnt work , The Within part of the tree words just fine and stops this event
would appreciate help
Thank you
First Thing I was trying was to send event using collision.gameObject.transform.GetComponentInParent<BehaviorTree>().SendEvent ("event");
but that dosnt work , The Within part of the tree words just fine and stops this event
would appreciate help
Thank you