I am trying to make an enemy for my game and am using the Character Manager. I want the collision to be with the Ragdoll Colliders so that they are accurate and I can use seperate hitboxes for each body part. The entire character is surrounded by a capsule collider, however, that it seems can't be removed or they will fall through the floor. This collider is intercepting all of the collisions and bullets. Is there a way around this or should I not even be using the character manager to create enemies? I would really appreciate any help on this. The capsule collider is found under "Colliders" of the character.