As requested on Discord, I will explain what I am trying to do here. I have 3 characters existing at the same time in the same world (same scene) and each have their own inventory. We access it from the same main menu in which you can see 3 vertical panels (buttons) that opens up the individual inventory of the character being controlled. When you control character A, if B and C are too far away, their panels are disabled (but visible) and when they are near, they are accessible. You can move items from one inventory to another. When more than one character is accessible, you also have access to a shared inventory where you can see all items and equipment in one panel with the name of its owner.
The controller is UCC and I use Rewired. Not sure yet how to connect the inventory with Rewired. I need a rpg style inventory similar to FF15 and the likes. I saw there was one but the video tutorial only shows how to use the one with complex grid shapes...
Right now, I have set the inventory on a "Game" game object from the wizard and the one I was supposed to set on a character is on another empty game object not at all connected to the player at this time. Not sure how to set this up on 3 characters since from the wizard, you can only set it on one and not an array of character...
How should I proceed to set this up?
The controller is UCC and I use Rewired. Not sure yet how to connect the inventory with Rewired. I need a rpg style inventory similar to FF15 and the likes. I saw there was one but the video tutorial only shows how to use the one with complex grid shapes...
Right now, I have set the inventory on a "Game" game object from the wizard and the one I was supposed to set on a character is on another empty game object not at all connected to the player at this time. Not sure how to set this up on 3 characters since from the wizard, you can only set it on one and not an array of character...
How should I proceed to set this up?