In my designer, the first Sequence, it performs a seek on player target depending if it hears or sees the player, if not it goes to the second Sequence in which it goes to the last position it heard or saw the player, after it arrives to that position it goes to Wander. However, at start (after the Wait), I'd like it to Wander, but it performs the second Sequence. It makes sense on how it is built, but I have no idea where to put the Wander action to start wandering after the Wait. If I put it at the beginning it will not change to the Sequences. If I put it in the middle, after it loses the player, it will start Wandering again. I have tried a lot of conditional aborts but is kind of the same behavior, sometimes a bit different, however I can't achieve the desired behavior. I looked at the example behavior with the integration with UCC, but it's super extensive, and I understand half of it.