Garret Polk
New member
I'm trying to stop the camera from following the head bone during idle animations. In other posts you suggested setting "Smooth Head Offset Steps" to 0. That doesn't work, or at least it doesn't in version 2.1.5 . I've tried this in my game and in a separate project with just UCC using the demo scene. The camera's position moves around while the player is perfectly still in first person.
Thanks for the help.
Thanks for the help.