FPS Arms dont match? Help :(

James

Member
Hi, scratching my head on this one.

Arms seem fine with the 3rd person but looked exaggerated and crossed over on the FPS?

Any ideas what could be causing this? IK setting perhaps?
(ignore the gun placement, it's irrelevant)

1627430293978.png
 
A couple of things:

- The first-person arms and third-person character generally use separate animator controllers (as in the demo)
- If you're using a custom model and/or animations, make sure that the rigs match (e.g. check the rig in the import settings on the animation's Rig tab)
 
hey thanks for the reply.

We are using a custom rig but default animations that are in UCC. Seems we need the exact same bones , at least in ratio for them to work properly, does that make sense?
 
Yeah, if you've got a different rig then you may need to assign it to the animations in the import settings as I described before, otherwise the animations will be targetting bones incorrectly.
 
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