Hi!
I'd like to have the first person arms show up while the character has nothing equipped, and to play the movement walk/run animations so I can see the arms while moving about (my 3rd person character has just shadow caster arms).
On the First Person Base Object I could find "Always Active" which has the effect that the object is active while nothing is equipped. This is great, but why aren't the movement animations playing? The arms are there but not animated.
Just to sanity check, I have two Animator components, one on the character, one on the first person base object, and they are referencing the same animator controller. Animations play correctly on both animators when the character has one of his many items equipped. So the issue here is just to get them play while nothing is equipped.
I'd like to have the first person arms show up while the character has nothing equipped, and to play the movement walk/run animations so I can see the arms while moving about (my 3rd person character has just shadow caster arms).
On the First Person Base Object I could find "Always Active" which has the effect that the object is active while nothing is equipped. This is great, but why aren't the movement animations playing? The arms are there but not animated.
Just to sanity check, I have two Animator components, one on the character, one on the first person base object, and they are referencing the same animator controller. Animations play correctly on both animators when the character has one of his many items equipped. So the issue here is just to get them play while nothing is equipped.