Is there some way to decrease the amount of camera bob when sprinting? It feels excessive for some reason. See this recording:
Any tips?
We're using the same movement animations that comes in your demo scene but we've slowed down our character acceleration to 0.07 to get the right feel for our game. Sprint speed multiplies that up to about 3x.
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Any tips?
We're using the same movement animations that comes in your demo scene but we've slowed down our character acceleration to 0.07 to get the right feel for our game. Sprint speed multiplies that up to about 3x.