oz-chasetailgames
Member
Hello,
I am working on a top-down level, where I do not want my character to fall off the edges of the platforms. But there are so many of them, and I am looking for a way to make this possible without adding an invisible collider near every single platform edge.
I know that Character Locomotion Controller is checking for ground, but is there a way to make it check for the edge of a collider and make the player not go off an edge?
Thanks.
I am working on a top-down level, where I do not want my character to fall off the edges of the platforms. But there are so many of them, and I am looking for a way to make this possible without adding an invisible collider near every single platform edge.
I know that Character Locomotion Controller is checking for ground, but is there a way to make it check for the edge of a collider and make the player not go off an edge?
Thanks.