I just picked it up today and learning my way around Ultimate Character Controller, and have been trying to tackle this issue for an hour. Perhaps someone here can help me out.
Using Nolan the character posture is fine. And with one of the free models from the asset store.
But both with Strong Knight and Biomech the Character after creation has an 'off' stance. It translates to the walk and run as well but I cannot find what is causing it.
If I apply the animation and ragdoll in any other way outside of UCC, it is fine.
I
The character slouches...The difference is subtle standing still and much more pronounced when walking or running. But character squats a bit and when walking/running its as if they are constantly trying to duck just a bit to get under a low doorway.
I have tried moving the ragdoll colliders around, adjusting every bone collider I can think of so they are correct. Created one without ragdoll...
Just cannot figure this one out.
Using Nolan the character posture is fine. And with one of the free models from the asset store.
But both with Strong Knight and Biomech the Character after creation has an 'off' stance. It translates to the walk and run as well but I cannot find what is causing it.
If I apply the animation and ragdoll in any other way outside of UCC, it is fine.
I
The character slouches...The difference is subtle standing still and much more pronounced when walking or running. But character squats a bit and when walking/running its as if they are constantly trying to duck just a bit to get under a low doorway.
I have tried moving the ragdoll colliders around, adjusting every bone collider I can think of so they are correct. Created one without ragdoll...
Just cannot figure this one out.