grkwasniewski
New member
Hi all,
I'm having a hard time figuring out how weapons animations are connected. Let's take for example Pistol from the Demo scene. When the player fires, the top part of the gun is animated. I can see in the animation controller (for the Pistol) that there is a Fire clip with some properties - like for example Slot0ItemID == 2. If I would like to add a new gun from scratch, how I should connect all events in the animation controller?
I'm having a hard time figuring out how weapons animations are connected. Let's take for example Pistol from the Demo scene. When the player fires, the top part of the gun is animated. I can see in the animation controller (for the Pistol) that there is a Fire clip with some properties - like for example Slot0ItemID == 2. If I would like to add a new gun from scratch, how I should connect all events in the animation controller?