ChristianParra
New member
Hello ! I'm having problems trying to make Cinemachine to work as the Pseudo 3D; after following the instructions seems like there's only a First/Third person templates after installing the package, so i'm not sure how to accomplish Cinemachine to have the same behavior as the Pseudo 3D.
A workaround I'm doing is using a VirtualCamera instead of the Free Look one, it "works" but the aim ray is pointing in the Z axis, and the options for the Cinemachine from the Camera Controller component doesn't seems to affect anything (probably coz they are not duck type compatible).
Anyone has made 2.5D with Cinemachine and UCC?
A workaround I'm doing is using a VirtualCamera instead of the Free Look one, it "works" but the aim ray is pointing in the Z axis, and the options for the Cinemachine from the Camera Controller component doesn't seems to affect anything (probably coz they are not duck type compatible).
Anyone has made 2.5D with Cinemachine and UCC?