metalmanage
New member
Hi all,
Brand new project and everything's up to date.
Cine machine is giving me
Assets\Opsive\UltimateCharacterController\Integrations\Cinemachine\Cinemachine.cs(23,18): error CS0534: 'Cinemachine' does not implement inherited abstract member 'ViewType.LookDirection(Vector3, bool, int, bool)'
Assets\Opsive\UltimateCharacterController\Integrations\Cinemachine\Cinemachine.cs(342,33): error CS0115: 'Cinemachine.LookDirection(Vector3, bool, int, bool, bool)': no suitable method found to override
and playmaker is giving me:
Assets\Opsive\UltimateCharacterController\Integrations\Playmaker\SetState.cs(5,25): error CS0234: The type or namespace name 'StateSystem' does not exist in the namespace 'Opsive.Shared' (are you missing an assembly reference?)
What steps have I missed to get them to work?
Thanks
Brand new project and everything's up to date.
Cine machine is giving me
Assets\Opsive\UltimateCharacterController\Integrations\Cinemachine\Cinemachine.cs(23,18): error CS0534: 'Cinemachine' does not implement inherited abstract member 'ViewType.LookDirection(Vector3, bool, int, bool)'
Assets\Opsive\UltimateCharacterController\Integrations\Cinemachine\Cinemachine.cs(342,33): error CS0115: 'Cinemachine.LookDirection(Vector3, bool, int, bool, bool)': no suitable method found to override
and playmaker is giving me:
Assets\Opsive\UltimateCharacterController\Integrations\Playmaker\SetState.cs(5,25): error CS0234: The type or namespace name 'StateSystem' does not exist in the namespace 'Opsive.Shared' (are you missing an assembly reference?)
What steps have I missed to get them to work?
Thanks