BigRookGames
Member
I have a character that uses a moderately complex BH tree and currently it uses 3 waypoints that are children of the character, though I do not imagine the quantity of waypoints matters. When I go into play and check those waypoint game objects, they are in a different position and usually go outside of the navigation mesh, causing the player to be stuck running into a wall.
Any idea what might be causing these to change? I would prefer to keep them as children to the character if possible, as I find it makes it easy to manage.
Also, I find it interesting that it allows the character to run into the walls. I thought it was updating target locations in the navmesh agent, though I admit I haven't dug much into this, and don't think it would necessarily be a concern if the waypoints were in the intended locations.
Any idea what might be causing these to change? I would prefer to keep them as children to the character if possible, as I find it makes it easy to manage.
Also, I find it interesting that it allows the character to run into the walls. I thought it was updating target locations in the navmesh agent, though I admit I haven't dug much into this, and don't think it would necessarily be a concern if the waypoints were in the intended locations.