Hi I'm currently having an issue with my CC3 characters leaning oddly when using the Opsive Third Person Controller. I've verified the animations play correctly when just loading the character on the animation and watching it play, also tried using other Third Person Controllers with no issue as well.
I'm assuming it's something to do with the way the characters head is trying to look in the direction the camera is facing that is causing it, but I wasn't sure what settings controlled this that I would need to adjust to try and resolve the issue. I've tried turning off the Character IK but it doesn't fix the issue.
**EDITED: The more I've looked into this the more I think there is likely some component or something that is locating certain parts of the character rig for the controller. Using a different character that is rigged differently (Synty Model) I don't see this issue at all, which makes me thinking that is some extra bones or something different in the CC3 character that are somehow being used when applying the look in Camera direction. Is there a way to turn that feature off as I think that might be the best option or if there is a component that is grabbing certain bones for that feature, is there a way you could point me to more info on it so that I might be able to remove the bones from it that might be causing the issue?
Here is a youtube video link of what's happening:
Here is a youtube video link in where I use another TPC where it doesn't happen using the same animations. I did turn off the ability to look in the camera direction, however even turning it on the character doesn't lean like it does here.
Thanks!
I'm assuming it's something to do with the way the characters head is trying to look in the direction the camera is facing that is causing it, but I wasn't sure what settings controlled this that I would need to adjust to try and resolve the issue. I've tried turning off the Character IK but it doesn't fix the issue.
**EDITED: The more I've looked into this the more I think there is likely some component or something that is locating certain parts of the character rig for the controller. Using a different character that is rigged differently (Synty Model) I don't see this issue at all, which makes me thinking that is some extra bones or something different in the CC3 character that are somehow being used when applying the look in Camera direction. Is there a way to turn that feature off as I think that might be the best option or if there is a component that is grabbing certain bones for that feature, is there a way you could point me to more info on it so that I might be able to remove the bones from it that might be causing the issue?
Here is a youtube video link of what's happening:
Here is a youtube video link in where I use another TPC where it doesn't happen using the same animations. I did turn off the ability to look in the camera direction, however even turning it on the character doesn't lean like it does here.
Thanks!
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