RaeJjin0
Member
From now on, i've setup my camera that now contains the aim assist system.
However, from what i understood concerning it's properties, the Aim Assist system makes the center of the camera getting snapped on an enemy using the crosshair. When the player locks the target, the aim assist then forbid the player from turning the camera around while still locking the target, unless using enough Force to break the snapping.
I would like to setup the Aim Assist in a way that when the player locks an enemy target, Aim Assist reacts as "Now all attacks from the player will be directed into THIS enemy, but you can still turn the camera around while the character focuses the enemy".
I will use the same video than my previous topic to be more clear :
Is it possible to achieve this ?
However, from what i understood concerning it's properties, the Aim Assist system makes the center of the camera getting snapped on an enemy using the crosshair. When the player locks the target, the aim assist then forbid the player from turning the camera around while still locking the target, unless using enough Force to break the snapping.
I would like to setup the Aim Assist in a way that when the player locks an enemy target, Aim Assist reacts as "Now all attacks from the player will be directed into THIS enemy, but you can still turn the camera around while the character focuses the enemy".
I will use the same video than my previous topic to be more clear :
Is it possible to achieve this ?