Hello,
we have some problems with Behavior Designer:
1. On tasks marked as breakpoints the game does not pause and breakpoint is not triggered.
2. Perform interrup takes no action, however when we pause and unpause the tree, perform interrupt sometimes starts working.
3. When we add a Behavior Manager to the scene, the second one is still created automatically.
Thank you for your help
we have some problems with Behavior Designer:
1. On tasks marked as breakpoints the game does not pause and breakpoint is not triggered.
2. Perform interrup takes no action, however when we pause and unpause the tree, perform interrupt sometimes starts working.
3. When we add a Behavior Manager to the scene, the second one is still created automatically.
Thank you for your help