Aiming like CS:GO

Eccum

New member
I got many troubles with some settings of the UCC. Don't want the weapon to move around. I tried somethings but I still can't find the right solution. These are my current settings:
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I made 2 Videos of how it is currently and how I want it to be:


and this is how I want it to be:


Might anybody know an answer? :(
 
It looks like you want something similar to the sniper rifle? Take a look at the full screen UI section of this page:

 
No what I want is that the crosshair does not move. The weapon in CS:GO doesn't move at all but in UCC if you don't move your mouse the crosshair still moves.

If you look into the video you see how it is moving up and down really really slowly.
 
Ah, that relates to the head bobbing:


It looks like your state is correct though and in your video I can't see any movement (though YouTube isn't playing the first couple of seconds in high res so it's hard to tell). You can debug this by looking at the rotation values sent to the camera within FirstPerson.Rotate. The returned quaternion should not be changing values.
 
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