public Vector3 ForwardAxis { get { return m_ForwardAxis; } set { m_ForwardAxis = value; } }
var pseudo3d = cameraController.ActiveViewType;
var forwardAxis = pseudo3d.ForwardAxis; // get
pseudo3d.ForwardAxis = new Vector3(x, y, z); // set
Yes:
public Vector3 ForwardAxis { get { return m_ForwardAxis; } set { m_ForwardAxis = value; } }
You can get/set it like so:
C#:var pseudo3d = cameraController.ActiveViewType; var forwardAxis = pseudo3d.ForwardAxis; // get pseudo3d.ForwardAxis = new Vector3(x, y, z); // set
public virtual void ChangeRot() { }
public override void ChangeRot()
{
ForwardAxis = new Vector3(Random.Range(-2, 2), 0, Random.Range(-2, 2));
}
var pseudo3D = cam.ActiveViewType;
pseudo3D.ChangeRot();