Could you send me an Deathmatch AI Kit for free? I know this shameless .but I still use TPC for game develop,I have put a lot of time on it.change system to UCC will cost most time.
I have watch this vedio,what I want to do is use an Item full body Idle and move animation whitch mean I want to use this on base layer.
the video only show how to setup Item Layer it only use arm animation no full body animation
like the other fighting game make the attack feel more powerful to stop character animation 0.1s-0.5s when they hit enemy.It is I find in another source project.
I only want to stop the two charecter who was geting hit and attack.not try to stop the scene,so I don't use time scale
The other...
I making a function when both attack hit togother the both player will sotp 0.1s ,so I use animator.speed = 0f; to let it stop.
I was pretty good if I don not move the charecter,But my character will stuck in the ground if I move.
here is the not move result:
here is the error when I move character: