Recent content by zombieNinjas

  1. Z

    Change movement type when TargetOrbit ability is active

    Hello, I'm attempting to switch to a strafe-style movement when a character locks on to an enemy. My initial thought was to set-up a separate movement / view type to flip to when the target orbit ability if active, but I am unsure how make that happen. Does anyone have any advice?
  2. Z

    Slot0ItemStateIndexChange trigger stuck

    Yes, they have both the OnAnimatorItemUse and the OnAnimatorItemUseComplete events. This was a problem I ran into prior to this post and was able to resolve by looking though the documentation. The issue appears to have stemmed from a lack of "any state" transitions to the subsequent attack...
  3. Z

    Slot0ItemStateIndexChange trigger stuck

    Hello, I'm creating a custom animator controller, doing my best to use the documentation and the demo controller as a guide, but I've hit a snag. While creating attack states, I've noticed that when attacking in rapid succession, the Slot0ItemStateIndexChange trigger gets stuck in the on...
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