Recent content by minishep

  1. M

    basic ai tracking

    hey all, im trying to set up a basic tracking tree where the ai wanders around an area and upon seeing the player, seeking him. i *thought* i set up my tree correctly, but it isn't passing the "can see object" step even with it set to the player. could anyone tell me what i am doing wrong...
  2. M

    UMA compatibility?

    thanks justin, my apologies!
  3. M

    UMA compatibility?

    There is an integration download for UMA...how do you configure them? I can't seem to figure it out:/
  4. M

    Quest Machine Integration Errors

    hey all, this similar error came about for dialogue system too. the solution is to add GameObject player to the two functions CanInteract and Interact (in the brackets)!!
  5. M

    Quest Machine Integration Errors

    Hey! I am trying to integrate quest machine, but im getting two errors: Assets/Pixel Crushers/Quest Machine/Third Party Support/Opsive UCC Support/Scripts/Interaction/QuestGiverInteractableTarget.cs(10,18): error CS0535: `PixelCrushers.QuestMachine.OpsiveUCCSupport.QuestGiverInteractableTarget'...
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