Recent content by IndieDragoness

  1. IndieDragoness

    The Dragoness: Burden

    There's some stuff that's a little more fun than a menu test in here, but that's the primary focus. :)
  2. IndieDragoness

    Created a Tutorial for Behavior Designer + Bolt Visual Scripting

    Oh dear, there was Bolt integration already; At least it was a good learning experience then :LOL: Feel free to use / link if it's helpful! I'd be happy if it helped some folks out, and I'm also happy to update it if needed
  3. IndieDragoness

    Created a Tutorial for Behavior Designer + Bolt Visual Scripting

    Because it's not easy to find, I just added an example of how to reference Bolt Lists and assign them to Behavior Designer Lists: myBehaviorTreeGameobjectList.Value = ((IEnumerable)Variables.Object(objectWithVariables).Get("myBoltGameobjectList")).Cast<GameObject>().ToList(); Feel free to...
  4. IndieDragoness

    Created a Tutorial for Behavior Designer + Bolt Visual Scripting

    Hi folks! I created a tutorial for integrating Bolt Visual Scripting and Behavior Designer, along with a simple script. The script creates a new Custom Action Task available in the Behavior Tree that (with a little customization on your part) lets you: Set Bolt variables using Behavior...
  5. IndieDragoness

    The Dragoness: Burden

    Update 7/22/2020: First bit of actual playability has been reached! Setup a generic 'Entity' that can be customized to fit any humanoid faction; Each entity has a block of stats that describe it, from 'Health' to 'Faction'. Each entity seeks out targets within its detection range that are...
  6. IndieDragoness

    The Dragoness: Burden

    Demonstration of A.I. enemy progress (Using Behavior Designer): 1) Enemy wanders when there's no target 2) Enemy has a detection range for enemies (in this case the player dragon) 3) When detecting enemy, seeks them out 4) When in range, uses weapon The way I set this up can be used for ranged...
  7. IndieDragoness

    The Dragoness: Burden

    Thanks! One option I was looking at was Mercuna for instance, which could create a 3D map of 'Flyable area and pathfinding' for moving in the Air. At the moment, the Dragon shown is being controlled by the Player: Alternatively, steering behavors. At the moment I haven't gotten flight A.I...
  8. IndieDragoness

    The Dragoness: Burden

    Hi! I'm 'IndieDragoness' and I figured I would post my WIP stuff here. I'm using a lot of custom tasks in Behavior designer to organize my codebase and it's really helping me visualize how everything is working. I'm a very visual learner/operator and being able to do that has actually helped me...
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