I'm 'IndieDragoness' and I figured I would post my WIP stuff here. I'm using a lot of custom tasks in Behavior designer to organize my codebase and it's really helping me visualize how everything is working. I'm a very visual learner/operator and being able to do that has actually helped me overcome my motivation block when it comes to larger projects.
Long story short, building a hobby game where you play as a grouchy Dragoness who stumbles across some orphaned dragon eggs, and tries to keep them safe. It's essentially one long escort quest, but with a lot of self-aware humor built in (The hatchling dragons move slightly slower than the player, and the player has the ability to 'yell at them' to give them a buff that causes their movement speed to match the player; a nod to all those quests where the player is slightly faster than the NPC they are escorting).
It's going to be pretty short as it is my first game, but I plan on building on the systems made here for a more complicated Game #2, etc.
Some more example gifs: