Recent content by Gege256

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    Weird rotations using the wander task

    No, i m definitely unable to reproduce the case in the repro scene, my character also works fine in this repro scene; i guess we can close this ticket i ll just investigate the navmesh of my original scene. By the way in the meantime i did a bit of digging in wander & navMeshMovement code and...
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    Weird rotations using the wander task

    Well it works if i set to a ridiculous 3.5 meters but still something weird is happening in NavMeshMovement functions. Any idea why it works with initial stopping distance (1m) only if i disable pause(maxpausetime=0) ? As stated by others your support is great, Thank you very much for your help.
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    Weird rotations using the wander task

    Hello there, First because this is my first post here id like to say i m more than impressed by the overall quality of the UCC and the behavior trees, real professional work. My issue comes from the wander task, my tree is simple as entry/wander and repeat when complete.I m using wander with...
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