Requires Behavior Designer Pro.
Transform your AI agents into tactical combat units. The Tactical Pack enables sophisticated combat maneuvers, coordinated group attacks, and tactical strategies with minimal setup in both 2D and 3D environments.
Attacking is unique to every game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic and have these maneuvers drive it.
Ideal for strategy games, RTS games, enemy squads, and any project requiring coordinated attacks.
ðŸ§Pathfinding integrations
- Unity’s NavMesh system
- A* Pathfinding Project by Aron Granberg
🚀Designed for performance and compatibility
- Supports 2D and 3D environments
- Built on a GameObject-based workflow
- Integrates with PlayMaker and the Ultimate Character Controller
Included tasks
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Attack:
Directly attacks the target. Agents move to the target’s position and attack once in range.
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Flank:
Flanks the target from multiple angles. Agents split into groups to attack from the left, right, and front, with the split configurable per side.
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Surround:
Surrounds the target in a circular formation, attacking from all sides at once.
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Ambush:
Waits for the target to pass by before attacking, with a configurable delay after the enemies have passed.
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Charge:
Forms a row formation and charges directly at the target.
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Leapfrog:
Advances toward the target using a leapfrog maneuver — agents split into two groups that take turns moving forward while the other covers.
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Shoot and Scoot:
Moves to a position, attacks the target for a set amount of time, then relocates to a new position.
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Defend:
Defends a specified object or position. Agents form a defensive perimeter around it and attack any enemy that comes within range.
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Retreat:
Retreats from the target.