Requires Behavior Designer Pro.

Equip your behavior trees with fifteen versatile formation tasks for coordinated group movement in both 2D and 3D environments. Agents can join and leave a formation at any time, and the formation dynamically reshapes around the change.

Ideal for crowd systems, RTS games, companion AI, enemy squads, and any project requiring coordinated group movement.

🧭Pathfinding integrations

  • Unity’s NavMesh system
  • A* Pathfinding Project by Aron Granberg

🚀Designed for performance and compatibility

  • Supports 2D and 3D environments
  • Built on a GameObject-based workflow
  • Integrates with the Ultimate Character Controller for root motion movement

Included tasks

  • Line:

    Moves agents in a line formation.

  • Row:

    Moves agents in a row formation.

  • Column:

    Moves agents in a column formation.

  • Echelon:

    Moves agents in an echelon formation.

  • Skirmisher:

    Moves agents in a randomly spread out line.

  • Wedge:

    Moves agents in a wedge formation.

  • V:

    Moves agents in a V formation.

  • Diamond:

    Moves agents in a tactical diamond formation. Any additional agents are placed at the back.

  • Triangle:

    Moves agents in a triangular formation.

  • Square:

    Moves agents in a square formation.

  • Grid:

    Moves agents in a grid formation.

  • Circle:

    Moves agents in a circular formation.

  • Arc:

    Moves agents in an arc formation.

  • Swarm:

    Moves agents in a swarm formation.

  • Established:

    Maintains the existing formation of agents based on their initial positions, rather than imposing a new shape.

Formations Pack for Behavior Designer Pro Resources