Requires Behavior Designer Pro.
Supercharge your behavior trees with seven powerful, plug-and-play sensory systems. The Senses Pack gives your AI agents the ability to dynamically perceive and respond to their environment in both 2D and 3D worlds.
Whether you’re building stealth mechanics, animal behavior, security systems, or complex enemy AI, this pack gives your agents the tools to feel alive and aware.
Each included task is documented, modular, and ready to integrate with custom game logic.
🚀Performance-ready and extensible
- Designed for both 2D and 3D Unity projects
- Uses a GameObject-based workflow
- Leverages the Unity Job System and Burst compiler where appropriate
- Fully modular and built to grow
⚠️ The Follow Trace Trail task additionally requires the Movement Pack for Behavior Designer Pro.
Visibility
Determine line of sight with smart vision logic. Read it with Can Detect Object, which succeeds when the sensor detects a matching object — or any object, if no comparison is set.

Distance
Detect proximity to objects. Read it with Is Within Range, which checks whether the sensed amount falls inside a range you specify.

Sound
Hear footsteps, gunshots, or environmental cues, with emitters placed on the objects that make them.

Luminance
React to light intensity — the basis for stealth and horror mechanics. Luminance emitters and a scene-level manager drive the readings.

Surface
Sense different materials such as wood, metal, or grass. Read it with Can Detect Surface, which succeeds on a matching surface type — or any surface, if none is set.

Temperature
Detect temperature zones and daily or seasonal shifts, using temperature volumes and a scene temperature source.

Tracer (Smell)
Track trails such as scent, blood, or magical residue. Traces are left by emitters and managed over their lifetime.

Follow a Trail
Follow Trace Trail lets an agent follow a trail of traces for scent-based or trail-based navigation. Requires the Movement Pack.
