Transform your AI agents into tactical combat units with the Tactical Pack for Behavior Designer Pro. This powerful add-on enables your agents to perform sophisticated combat maneuvers, coordinate group attacks, and execute tactical strategies with minimal setup in both 2D and 3D environments.
Attacking is unique to each game. The Tactical Pack uses interfaces so you can implement your own attack and damage logic that fits your project.
🧠Included Behavior Tree Tasks
  • Ambush
  • Attack
  • Charge
  • Defend
  • Flank
  • Leapfrog
  • Retreat
  • Shoot and Scoot
  • Surround
Tasks are ideal for strategy games, RTS games, enemy squads, and any project requiring coordinated attacks.
🧭Pathfinding Integrations
  • Unity’s NavMesh System
  • A* Pathfinding Project by Aron Granberg
šŸš€Designed for Performance & Compatibility
  • Supports 2D & 3D environments
  • Built on a GameObject-based workflow
  • Integrates with Playmaker and the Ultimate Character Controller

Tactical Pack for Behavior Designer Pro Resources