Version 3.0.10 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. If you are upgrading from version 2 be sure to read the version 3 migration guide.
This version contains the following changes:
- Added support for high refresh rate monitors.
- Added a parameter to the Character Locomotion which specifies if the character should be interpolated.
- Double Press and Tap timeout can be adjusted.
- Interact can be concurrent.
- Restructured ability inspector classes.
- Added an interpolate setting to IDriveSource.
- Added INetworkInfo.HasAuthority.
- Added a ResetRotation method to the ViewType.
- Fixed timescale not affecting non-root motion motor acceleration.
- Fixed flashlight from not adjusting the battery attribute.
- Updated the Inventory and InventoryBase to use RemoveAllOnDeath parameter.
- SimpleDamage will set the DamageSource for attacker network support.
- Top Down and 2.5D will use the connected controller input name.
- Fixed repeat trigger from shooting without stopping when complete event was instant.
- Fixed error when there are multiple raycast hits with a 0 distance within the grounded check.
- Fixed the grenade explosion from damaging less and less each time it was used.
- The following integrations were updated:
- Edy’s Vehicle Physics
- Final IK
- NWH Vehicle Physics
- Playmaker
- Realistic Car Controller
- Ultimate Inventory System