Version 1.2.16 of the Ultimate Inventory System is making its way to the Opsive Store and the Asset Store.
This version contains the following:
- Fixed InventorySystemManager inspector not properly dritying database field in the prefab.
- Fixed certain classes from directly creating items from the Item class rather than going through the InventorySystemManager.
- Actions will be refreshed before checking if they can the action panel can be opened.
- Fixed the ItemSlotCollectionView from allowing you to drag and drop an ItemSlotCollection item within itself.
- Added a utility function to DynamicItemCategoryArray to check if items are inherently contained in any category is the array.
- The following integrations were updated:
- Opsive Character Controllers