Version 1.2.16 of the Ultimate Inventory System is making its way to the Opsive Store and the Asset Store.

This version contains the following:

  • Fixed InventorySystemManager inspector not properly dritying database field in the prefab.
  • Fixed certain classes from directly creating items from the Item class rather than going through the InventorySystemManager.
  • Actions will be refreshed before checking if they can the action panel can be opened.
  • Fixed the ItemSlotCollectionView from allowing you to drag and drop an ItemSlotCollection item within itself.
  • Added a utility function to DynamicItemCategoryArray to check if items are inherently contained in any category is the array.
  • The following integrations were updated:
    • Opsive Character Controllers