Version 2.0.2 of the Ultimate Character Controller is making its way to the Opsive Store and the Asset Store. This update contains the following:
- Added integrations with Rewired, InControl, Control Freak, and Easy Touch
- Fixed EquipUnequip from not setting the correct equip item when ending early
- Health pickup shouldn’t be applied when the character is no longer alive
- Fixed character from applying too much force to rigidbodies
- Fixed destructable particles from stopping too early after hitting their target
- Time orbs will change the time scale on the character instead of game time scale
- Fixed third person view from not correctly detecting collisions
- Fixed third/first person ultimate scene to use the correct bow/katana reference
- Fixed state configuration from applying multiple state sets to a single object
- Character foot effects will take into account the time scale
- A velocity can be applied to the character foot effects to prevent the effect from playing at low speeds
- Fixed slot item monitor from returning early when it shouldn’t
- Consumable ItemType amount can be set on the UsableItem
- Fixed CameraController from registering the character twice when the character is set after the camera is initialized
- Improved the handing of the camera when the character is disabled
- Fixed Interact AbilityMessageData from causing a preset error
- Updated first person bow animations and updated third person to match