The first update to the Ultimate Character Controller will be released on the Asset Store and is available for Opsive Store purchases. This update contains the following:

  • Runtime pickup items can be picked up by AI agents even if the first person perspective item has been added
  • ViewTypes will automatically add the zoom state
  • Added a default first and third person movement type
  • Behavior Designer use task can wait for the use ability to complete before ending
  • Fixed welcome screen from not being formatted correctly on retina screens
  • Fixed CapsuleColliderPositioner from setting too large of a height
  • Fixed shootable weapons from getting stuck when trying to perform too many attacks
  • Fixed first/third person ultimate scenes from not using correct GUIDs
  • Fixed bow/katana prefabs from containing missing perspective scripts when built
  • Fixed ItemSetManager from trying to switch to a non-existent item
  • Fixed Interact from not clearing out its interactable object
  • Fixed character locomotion from not pushing rigidbodies
  • CharacterManager will choose an existing animator controller instead of only using the demo.controller
  • Fixed camera rest accumulation from restricting the pitch/yaw limits
  • Fixed Alt Horizontal input from not being added by the input update
  • Fixed in air melee attack from getting stuck when it is started without the character actually being in the air
  • Fixed ActiveInputEvent from not correctly detecting a button up
  • Fixed melee weapon from getting stuck with the ride ability
  • Fixed object pickup from playing a sound on the main audio GameObject if the object is picked up by AI
  • Fixed item manager from throwing errors when only one perspective is used and adding a new action