Version 1.6.3 of Behavior Designer is making its way to the Opsive Store and the Asset Store. This updated includes the following:

  • Behavior trees can be loaded asynchronously
  • Renamed GetIsEnabled to GetEnabled
  • Renamed SetIsEnabled to SetEnabled
  • Added a Collider and Behaviour SharedVariable
  • Fixed object drawers from not always caching a reference to the task
  • Fixed the refelction task from not correctly drawing the shared variable when that variable is a UnityEngine.Object subclass
  • Fixed variable inspector from checking wrong variable to determine if it is initialized
  • Set the minimum Unity version to 2017.4