Version 1.6.3 of Behavior Designer is making its way to the Opsive Store and the Asset Store. This updated includes the following:
- Behavior trees can be loaded asynchronously
- Renamed GetIsEnabled to GetEnabled
- Renamed SetIsEnabled to SetEnabled
- Added a Collider and Behaviour SharedVariable
- Fixed object drawers from not always caching a reference to the task
- Fixed the refelction task from not correctly drawing the shared variable when that variable is a UnityEngine.Object subclass
- Fixed variable inspector from checking wrong variable to determine if it is initialized
- Set the minimum Unity version to 2017.4