Justin Administrator Staff member Aug 11, 2022 #2 Thanks for the heads up - it shouldn't. I'll update it in the next version: Code: storeResult.Value = Quaternion.LookRotation(forwardVector.Value, secondVector3.Value);
Thanks for the heads up - it shouldn't. I'll update it in the next version: Code: storeResult.Value = Quaternion.LookRotation(forwardVector.Value, secondVector3.Value);
amac New member Aug 11, 2022 #3 Justin said: Thanks for the heads up - it shouldn't. I'll update it in the next version: Code: storeResult.Value = Quaternion.LookRotation(forwardVector.Value, secondVector3.Value); Click to expand... man this sort of stuff is confusing for a new coder! thought I was dumb. Then I deleted it and it didn't explode. Cool, happy to help!
Justin said: Thanks for the heads up - it shouldn't. I'll update it in the next version: Code: storeResult.Value = Quaternion.LookRotation(forwardVector.Value, secondVector3.Value); Click to expand... man this sort of stuff is confusing for a new coder! thought I was dumb. Then I deleted it and it didn't explode. Cool, happy to help!