Why does Look Rotation have an unused field?

Thanks for the heads up - it shouldn't. I'll update it in the next version:

Code:
            storeResult.Value = Quaternion.LookRotation(forwardVector.Value, secondVector3.Value);
 
Thanks for the heads up - it shouldn't. I'll update it in the next version:

Code:
            storeResult.Value = Quaternion.LookRotation(forwardVector.Value, secondVector3.Value);
man this sort of stuff is confusing for a new coder! thought I was dumb. Then I deleted it and it didn't explode. Cool, happy to help!
 
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