Sorry for bad explain of problem, this is more explains
This happened only when the task "Start / Stop Use" is enabled.
If you check the picture the zone blue is the A* pathfinder, but the IA agent is run outside the zone and try calculate the new path with the green line but the agent ignored this.
When i use Unity Mesh (Not A* Pathfinder) working good, and the diferent i see in gui between this two option is have couple more parameters in Unity Mesh Patrol
When the use ability is active that ability will take over the rotations/speed. You can change this on the ability itself rather than within the behavior tree.
When the use ability is active that ability will take over the rotations/speed. You can change this on the ability itself rather than within the behavior tree.